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George Maestri – Maya 2018 Essential Training
$15.00$40.00 (-63%)
Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills-modeling, texturing, rendering, and animation-within a real-world, project-based workflow.
George Maestri – Maya 2018 Essential Training
Check it out: George Maestri – Maya 2018 Essential Training
Get up to speed on the new features of Maya 2018. This course takes a look at the new interface features, including timeline changes and Dash scripting; additional polygonal primitives; tension deformers for rigging; new Arnold materials; and MASH nodes for motion graphics.
Topics include:
– Interface changes
– New polygonal primitives
– Smart Extrude and Slice
– Rigging with tension deformers
– Prox Wrap
– New Arnold shaders and material changes
– Dynamics and Placer nodes
Maya 2018 Essential Training with George Maestri
Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills-modeling, texturing, rendering, and animation-within a real-world, project-based workflow.
The techniques youll learn here translate equally well to film, motion graphics, game design, and animation. First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials-adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Mayas animation tools.
Topics include:
– Getting familiar with the Maya interface
– Configuring viewports and workspaces
– Selecting and manipulating objects
– Creating hierarchies and layers in scenes
– Creating polygonal models
– Modeling and refining polygonal meshes
– Working with subdivision surfaces
– Sculpting a basic landscape
– NURBs modeling
– Creating and applying materials and textures
– Adding lights and cameras to a scene
– Rendering in Arnold
– Animating in Maya