Ackeem Durrant – Vertex Workshop – Character Creation For Games
$40.00$174.00 (-77%)
Ackeem has been sculpting and modeling characters for games for more than 4 years and currently works as a Character Artist at Bulkhead Interactive.
SalePage
Ackeem Durrant – Vertex Workshop – Character Creation For Games
Check it out: Ackeem Durrant – Vertex Workshop – Character Creation For Games
Character Creation For Games
Create A Game-Ready Character, From Start To Finish
- Fluency in PBR workflow
- Wrinkles & Pores
- Dynamic poses
- Material Expression
Create A Game Character
Learn how to apply practical workflows to create a game-ready character, from start to finish, with one of the Industry’s leading artists, Ackeem Durrant. Ackeem has been sculpting and modeling characters for games for more than 4 years and currently works as a Character Artist at Bulkhead Interactive.
Ackeem will teach you the workflows for character creation and will guide you through all stages. You will learn all the steps in the pipeline and understand how to prepare your character for final presentation.
By the end of the workshop you’ll:
- Have developed a fluency in the various stages of the PBR workflow.
- Know how to create dynamic poses for your character.
- Have mastered the pipeline for 3D character creation.
- Have created your own game-ready character.
Sprints
Our courses are built around job-readiness so we use Sprints to help break the content up into actionable units.
This workshop’s total run time is 47 hours and 18 minutes.
SPRINT 1
Blocking Out The Character
271 minutes
In this sprint, Ackeem Durrant gathers his reference and begins blocking in the character by sculpting the face and body.
Placeholder Image
SPRINT 2
Facial Development
333 minutes
In this sprint, Ackeem teaches how to Establish Planes of the face. Using various methods to capture the likeness of the concept.
Placeholder Image
SPRINT 3
Creating The Clothing
301 minutes
In the next sprint, Ackeem creates the majority of the clothing for his character in Marvelous Designer.
Placeholder Image
SPRINT 4
Creating Secondary & Tertiary Details
269 minutes
In this sprint, Ackeem adds primary, secondary, and tertiary details. Then he demonstrates hand sculpting pores and creates custom brushes.
Placeholder Image
SPRINT 5
Creating Our Game Ready Mesh
309 minutes
In this sprint, Ackeem creates the low resolution mesh, the UVs and Define Texture Sets.
Placeholder Image
SPRINT 6
Texturing The Character
479 minutes
In this sprint, Ackeem builds the base Materials done for every item of Clothing . Preparing the character to texture in Substance Painter.
Placeholder Image
SPRINT 7
Creating Hair in Maya’s XGen
478 minutes
In this sprint, Ackeem demonstrates how to use Maya’s Xgen to create realistic hair via Interactive Grooming.
Placeholder Image
SPRINT 8
Eye Creation & Texture Sets
203 minutes
In this sprint, Ackeem Creates real time eye shaders and setting up the eye textures and maps.
Placeholder Image
SPRINT 9
Lighting & Presentation
196 minutes
In this sprint, Ackeem demonstrates basic lighting theory. Designing lighting styles specific To Your Project. Pose your Character. Bring all of your Elements to life.