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3DMotive – Sculpting Hand Anatomy in ZBrush Volume 1
$25.00$60.00 (-58%)
After a quck intro to the physical anatomy, you will learn how to use DynaMesh to create a base for the hand
3DMotive – Sculpting Hand Anatomy in ZBrush Volume 1
Check it out: 3DMotive – Sculpting Hand Anatomy in ZBrush Volume 1
By the end of Sculpting Hand Anatomy in Zbrush, youll have a solid understanding of the anatomy of the hand, the underlying muscles, and how to interpret them into the 3D form using zBrush.
After a quck intro to the physical anatomy, you will learn how to use DynaMesh to create a base for the hand, and will learn how to use ZRemesher to create a usable topology. From there, well jump into creating hands in a T pose to use in the animation, before proceeding into modifying the pose to something a bit more aesthetic. Next, youll be going in depth into the hand study, understanding what are the little tweaks that make a good hand sculpture; youll also be given an understanding about hand expression, and how they can transmite emotion. Within Zbrush, youll learn how to use a correctly workflow, to sculpt useful models and not only a simple sketch unuseful. As we wrap things up, youll be learning how to create a composite with ZBrush Render, Keyshot and Photoshop, to presentation the sculpt in social medias. This is a great start to understand the anatomy of the human body, so get your grip, and hol on tight for some good learning!
Volume 1
Chapter 1 – Intro
Chapter 2 – Understanding the Anatomy of the Hand
Chapter 3 – Creating the Base Mesh Preview
Chapter 4 – Blocking the Silhouette.
Chapter 5 – Continuing the Silhouette
Chapter 6 – Defining Landmarks
Chapter 7 – Finalizing Volumes
Chapter 8 – Sculpting the Fingers
Chapter 9 – Finalizing the Fingers
Chapter 10 – Blocking the Hand Details