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Brian Recktenwald – Environment Art Lookdev Using Unreal & Photogrammetry
In this title, Brian Recktenwald goes over the entire process from start to finish and addresses different approaches and techniques used to create a photorealistic
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Brian Recktenwald – Designing A Modular Environment Using Unreal
For those looking to create efficient environments, using a few objects to imply detailed complexity, this tutorial provides
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